Snooker Club
Experience tournament-grade Snooker with authentic 2D rigid-body ball physics, cushion elasticity, cue ball spin control, and official 147 break rules. Play Solo Break, challenge RetroBot AI, or host live multiplayer rooms.
A proper frame, at your own pace.
Start with 15 reds worth one point each and six colours worth two to seven. Pot a red, choose a colour, and keep alternating while you build a break. Colours return to their spots during this part of the frame.
After the last red and the following colour attempt, clear yellow, green, brown, blue, pink and black in that order. The player with more points wins the frame. If the final black leaves scores tied, play continues on a re-spotted black.
Choose your company
Play the computer, share the same device in Pass & Play, host or join real-time Online Multiplayer rooms, or practise solo with undo. Choose one frame or a best-of-three or best-of-five match. Your best break is saved in this browser.
Prefer solids and stripes? Try our 8-ball pool game, or return to all arcade games.
Before you take your shot.
- Move your pointer or tap the table to aim. Hold the cue stick (or press on the table), pull backward away from the target to build power, then release to strike. The aim stays locked during the pull. A longer pull gives a stronger shot; move forward again or press Esc to cancel. The power slider, Take shot button and Space remain available.
- After potting a red, nominate a colour using its button. During clearance, the required colour is selected automatically.
- At the start or after an in-off, tap or drag to place the cue ball inside the marked D. Release after placing it, then use a separate pull-back gesture to shoot. Ordinary snooker fouls do not give ball-in-hand anywhere on the table.
- Use the spin ball for follow, draw, or side spin. Zoom and pan help with precise aiming on smaller screens.
Fouls and the club referee
Fouls award at least four points, rising with the ball on or ball involved. After a foul you can play or ask your opponent to play again; a called miss also allows replacement. Free balls are offered when the opponent leaves you snookered after a foul.
This game uses a club referee: visible-ball misses are called automatically; judgement on difficult snookered escapes is treated as a foul without a miss. Free-ball visibility uses geometric checks. This is a browser simulation, not a certified tournament referee. Official snooker rules.
Playing on mobile
On a phone or tablet, aim on the table, pull back the cue and release to strike. Use the color nomination buttons when required. Zoom and pan help with close shots; the table uses direct touch instead of a directional pad.
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